# Post-0.5.2

# Preparation

Starting with 0.5.2, the soundManager is no longer part of PML itself. Instead, it was moved to pmlapi, a separate mod. If you are planning to use soundManger, be sure to add the pmlapi dependency to your mod's version.json(for 0.6.0 onward) or manifest.json(for 0.5.2):

"dependencies": [
  {
    "id": "pmlapi",
    "version": "0.1.2"
  }
]

version 0.1.2 is the newest for 0.5.2.

# Usage

Instead of pml.soundManager, you now call the pmlapi mod:

pml.getMod("pmlapi").soundManager

You can also make a variable for pmlapi:

this.pApi = pml.getMod("pmlapi");

this way you can use

this.pApi.soundManager

instead of having to use pml.getMod every time

# Registering sounds

In order to play a sound, you have to register it first. This has to be done in postInit, not init.
To register a sound, use this.pApi.soundManager.registerSound like this:

this.pApi.soundManager.registerSound(name, [url]);

name is the name of the sound
url is the url to the audio file, please make sure to not use relative links, as some devices do not support these

# Playing sounds

After havig registered the sound, it can be played from within your mod directly or in mixins using this.pApi.soundManager.playSound like this:

this.pApi.soundManager.playSound(name, volume);

name is the name given to the sound
volume is the volume that the sound should be played at

# Sound overrides

You can override sounds:

this

# Pre-0.5.2

# Audio

You can add audio to be played using PolyTrack's sound manager using PolyModLoader

# Registering Audio

In order to play a sound, you have to register it first. This has to be done in postInit, not init.
To register a sound, use pml.soundManager.registerSound like this:

pml.soundManager.registerSound(name, [url]);

name is the name of the sound
url is the url to the audio file, please make sure to not use relative links, as some devices do not support these

# Playing Audio

After havig registered the Audio, it can be played from within your mod directly or in mixins using pml.soundManager.playSound like this:

pml.soundManager.playSound(name, volume);

name is the name given to the sound
volume is the volume that the sound should be played at